I’ve been working hard, very hard, on prepping a fight with the big bad evil guy (“BBEG” in RPG lingo) in my Dungeons and Dragons game. I’ve spent at least the same amount of time preparing this encounter as I would on three regular sessions. I am fully prepared for all that work to be […]
Category: Dungeons and Dragons
In Defense (Sorta’) of Railroading
First, I don’t condone straight up railroading. But if done right “railroading” isn’t so bad. It’s complicated. ¯\_(ツ)_/¯ For an example of what I’m talking about, let’s look at a WotC, published, Dungeons and Dragons campaign: Tyranny of Dragons. Tyranny of Dragons was initially published as two campaign books: Hoard of the Dragon Queen and […]
“Plans are Worthless, but Planning is Everything”
THIS IS ABSOLUTELY TRUE FOR MOST DMs! This quote is taken from Dwight D. Eisenhower, the 34th President of the United States. Now, he was talking about military planning, but it’s so true for most DMs, myself included, especially when running either published campaigns or homebrews that have an overarching narrative. Why? Well, the Quote […]
Describe Stuff
When playing on a VTT, it’s easy to screw up this particular bit of immersion-creation. I know I’ve done it. I still do it often and need to remind myself that, every time the PCs enter a new area or discover a new thing, they need to have it described. It’s easy to get inadvertently […]